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Ban on Fantasy Apps: India’s New Online Gaming Bill 2025 Explained

India’s online gaming landscape is set for a major overhaul with the Promotion and Regulation of Online Gaming Bill, 2025, passed in the Lok Sabha on August 20, 2025. Introduced by Union Minister for Electronics and IT, Ashwini Vaishnaw, the bill imposes a blanket ban on real-money gaming, including popular fantasy sports apps like Dream11, My11Circle, and Mobile Premier League (MPL). This move has sparked debates, with implications for millions of users, gaming companies, and the economy. Here’s a deep dive into the Online Gaming Bill, its impact, and what lies ahead.

What Is the Online Gaming Bill 2025?

The Promotion and Regulation of Online Gaming Bill, 2025, aims to regulate India’s booming gaming industry while curbing the risks associated with real-money games. The legislation defines “online money games” as any digital game—whether skill-based or chance-based—where users deposit money expecting monetary returns. This includes fantasy sports, poker, rummy, and online lotteries. Key provisions include:

For more details on the Online Gaming Bill’s framework

visit http://India’s Ministry of Electronics and IT (MeitY).

Why Ban Fantasy Apps?

The government cites social, financial, and national security concerns as reasons for the ban. Real-money gaming, including fantasy apps, has been linked to addiction, financial losses, and even suicides, particularly among youth and lower-income groups. The Online Gaming Bill also addresses risks like money laundering, fraud, and the use of digital wallets for illicit activities. According to a 2025 FICCI-EY report, over 155 million Indians engaged in real-money gaming in 2024, with 110 million playing daily, highlighting the sector’s massive reach and potential harm.

Impact on Fantasy Sports and the Industry.

The ban directly affects fantasy sports platforms like Dream11 (valued at $8 billion) and My11Circle, which thrive on events like the Indian Premier League (IPL). The real-money gaming sector, worth ₹2 lakh crore and supporting over 200,000 jobs, contributes ₹25,000 crore annually in taxes. Industry bodies like the All India Gaming Federation (AIGF) warn that the ban could lead to:

Despite the crackdown, esports and casual games like Candy Crush are expected to thrive, with the bill supporting structured growth and global competitiveness. For insights into esports trends, check ESports Insider.

What’s Next for Users and Companies?

As the Online Gaming Bill awaits Rajya Sabha approval and presidential assent, fantasy app users may face disruptions. Companies like Dream11 may pivot to subscription-based or non-monetary models, though revenues could drop significantly. Users are advised to withdraw funds from gaming apps before enforcement begins, expected by late 2025. Meanwhile, the government’s push for esports could open new opportunities for gamers and developers.

Call to Action: Are you a fantasy sports enthusiast? Share your thoughts on the ban in the comments, and explore our posts on India’s gaming trends for more updates!

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